Step 1 – Play a trick taking game
- Learn the value of cards and the names of the suits/symbols, set the dealer who distributes the cards
- Learn the basic card-play rules – playing clockwise, the highest card wins, and the winner of the trick leads to the next trick
- Learn what is a trick
- Learn what is a trump and how to use them
Practice alone with robots
Step 2 – create partnerships
- Learn the names of the players – North, East, South, and West. North and South play together (sitting opposite each other), East and West play together.
- Learn the roles of the players – the declarer (dealer in this game),
the dummy (player opposite the declarer), and the defenders (players to the left and right of the declarer). - Defender to the left of the declarer leads to the first trick.
- Dummy puts the cards on the table.
- Declarer decides which cards will be played from the table.
- Learn to adjust the played cards – turn them face down except the card that won the trick. Tricks won by our partnership are placed horizontally and lost tricks vertically. Place the cards in a row on top of each other to keep the order.
- No contract = no scoring. Try to win as many tricks as possible.
Watch the video and play with friends
Practice games – play alone with robots
Step 3 – set the contract
- Learn to set the contract based on Honor Tricks and Length Tricks
- Learn the terminology – Honor tricks (HT), Length Tricks (LT)
- Learn to evaluate the high cards: A = 1 HT, K = 1 HT, Q = 0.5 HT
- What is a Length Trick and how to make them: add 2 Length Tricks
- Learn to set the contract: my HT + partner's HT + 2 LT = number of tricks needed to tie
- Score the game:
- Making the contract – tie 1:1. There is no tie if HT = X.5.
- Making more tricks – win 2:0.
- Making less tricks – loss 0:2.
Watch the video and play with friends
Practice games – play alone with robots
- Fun in every age – great game to play for all generations, good for kids from the age of 10.
- The main focus is on card play – avoid the hard part – the bidding
- Easy to learn – Count your Honor tricks and Length tricks
- No equipment is needed – just 1-2 packs of standard cards (deck of 52 cards). It is beneficial to have a central piece for exchanging information though, but you can print it and laminate it for long use.
- Game of skill – setting up the contract based on the number of high cards forces players to learn basic card-play techniques.
- Competitive – the scoring is easy on a win-tie-lose basis. Easy to keep long-term scores.
- Partnerships – train communication skills, partnership understanding, and tolerance.
Note for bridge players: Avoiding HCP makes the game easier and players set the contract even more precisely.