Bridge lesson, Spain, 2026

presented by Milan Macura via milanbridge.com

Castillo BC & Sotogrande BC

Session 1 – both

  • Bridge essentials
    Hand evaluation, hand-orientation, strength ranges, deal balance
  • Hand evaluation quiz
    Differences of balanced/semi-balanced hands that has same HCP strength
  • Making a declarer plan in NT
    Step-by-step guide
  • Making a declarer plan in Trumps
    Step-by-step guide
  • Card play quiz
    Practise making a card play plan
  • Playing and analyzing deals
    Live games, option to play on Funbridge

Session 2 – Castillo

  • Advanced hand evaluation
    Hand types & patters, Theoretical losers, Trump adjustments
  • Hand evaluation quiz
    Why do we have to evaluate unbalanced and goulash hands differently
  • Bidding with Majors
    Raising a Major, How high should we go?
  • Part score competition
    What is the strategy with unbalanced hands and how to bid as a partner
  • Playing and analyzing deals
    Live games, options to play on Funbridge

Session 2 – Sotogrande

  • Advanced hand evaluation
    Hand types & patters, Theoretical losers, Trump adjustments
  • Hand evaluation quiz
    Why do we have to evaluate unbalanced and goulash hands differently
  • Pre-empts & bidding after pre-empts
    What is the strength for 2nd, 3rd, 4th level? How to react?
  • High-level competition
    How should we find out when to pass/dbl/overbid?
  • Playing and analyzing deals
    Live games, options to play on Funbridge

Bridge essentials

Ace = 1 HT / 4 HCP

King = ¾ HT / 3 HCP

Queen = ½ HT / 2 HCP

J = ¼ HT / 1 HCP

Remember

13 tricks in each deal. Honors win 10 tricks, small cards win 3 tricks.

⇒ We use 2 honor evaluation methods: High Card Points (HCP) and Honor Tricks (HT)

A = 4 HCP or 1 HT
 ⇒ K = 3 HCP or ¾ HT
 ⇒ Q = 2 HCP or ½ HT
⇒  J = 1 HCP or ¼ HT

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Remember

Length trick (LT) – a spot (small) card 10, 9, ..., 3, 2 that can win a trick because no higher cards are left in the game.

⇒ You must have a minimum of 4 cards to win a length trick

⇒ The more cards you have in the suit, the more length tricks you can win and the higher chance you have to win them.

⇒ We expect that the suit is distributed equally among other players.

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Remember

No trumps oriented (~balanced) – max 3 LT, no shortness, honors distributed, we win about the same amount of tricks in all contracts.
Mostly 4333, 4432, 5332 patterns, sometimes 5422, 6322 patterns, and special pattern that does not fit anywhere – 4441.

Trumps oriented (unbalanced) – (3)4+ LT, at least one shortness, Honors concentrated in 1-2 suits, we win more tricks if our suit becomes trumps.
Hands with 6+card in one suit or 9+ cards in 2 suits with shortness.

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Remember

Weak – 0-5 HCP, 0-1.25 HT

⇒ Below/around average – 6-11 HCP, 1.5-2.75 HT

⇒ Above average – 12-19 HCP, 3-4.75 HT

⇒ Strong – 20+ HCP, 5+ HT

Each of the ranges/intervals can be narrowed down to: a minimum, extras, a maximum

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Remember

⇒ Strenght equality~5 HT (~20 HCP) for both pairs. There is most often a fight for the contract and for the length tricks.

⇒ Strength advantage5.5-6.25 HT (22-25 HCP) in favor of one pair. That pair often wins the bidding in 2NT or 3rd level trump contract. The weaker pair need 4+ LT for making a contract.

⇒ Strength Majority (game strength)6.25+ HT (25+ HCP) in favor of one pair. That pair is playing in a game, most often 3NT or 4♥/4♠. The weaker pair might bid/preempt, but not win a contract undoubled.

⇒ Slam strength8.5+ HT (34+ HCP). One pair has almost all tricks and should try for a slam bonus. Contract on 6th level, potentially grand slam on 7th level.

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Advanced hand evaluation

Remember

There are 4 different groups of hand types:

Balanced hands (BAL) – 4432, 5332, 4333
    → 1-2 LT, 2+ cards in each suit, 8 cards in 2 suits or 5 cards in 1 suit

Semi-balanced hands (SEB) – 5422, 5431, 6322, 6331, 4441
    → 3 LT, 1 singleton or 2 doubletons, 9 cards in 2 suits or 6 cards in 1 suit

Un-balanced hands (UNB) – 5521, 5530, 6421, 6430, 7222, 7321, 7330, 5440
    → 4 LT, 1 void or singleton+doubleton, 10 cards in 2 suits or 7 cards in 1 suit

Goulash hands (GOU) – 65+, 74+, 8+
    → 5 LT, 1 void or 2 singletons, 11 cards in 2 suits or 8 cards in 1 suit

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Card play practice

Card play – deal A

Declare 4♥ after 5♠ lead

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Card play – deal B

Declare 3NT after K♦ lead

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Card play – deal C

Declare 3NT after 7♥ lead

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Card play – deal D

Declare 3NT after 5♣ lead

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Card play – pre-duplicated

Card play – bonus to play online

Raising Major/Competitive bidding – pre-duplicated

Raising Major/Competitive bidding – bonus to play online

Bonus Deal F

Preempts – pre-duplicated

Deal 15/31

It can end up badly if you dont have a convention 3D that asks for 3-card Major.

Results are rotated - all scores should be for NS

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