Conventions

Helpful tool or a dead weight?

Bridge conventions may improve your decision-making in the bidding. It may increase your options and help you to find a better contract. 

But they can also create confusion, make the system difficult to remember, and some conventions might even make your system less effective compared to a natural bidding system.

Which conventions are good and you should start using, and which are unnecessary overburdens and you should avoid? Join our academy and improve your skills and results by using only the good ones. 

Watch the video lesson

Key facts to remember

  • A winner is the highest card in the game.
  • Cooperate with your partner – if he plays a high card, you play a low card and vice versa.
  • Plan ahead – use your winners to lead from the preferred side/hand.
  • Play winners from the "short hand" first to avoid playing two winners in one trick or ending in the wrong hand.
  • You can win as many tricks in one suit as we have cards in the "longer hand".

Play your first hands

Task: Make all 13 tricks.

Lesson overview

What is a convention in bridge?

A convention is a bid or sequence of bids that shows specific information that does not say anything about the suit you bid, and that does not offer the bid as a final contract.

These bids must be ALERTed to inform opponents of a non-standard meaning.

What a good convention must fulfill?

A good convention must improve your bidding or your choice of the final contract compared to the natural bidding.
It must:

  • Improve your decision-making due to a more specific hand description – exchange information that helps.
  • Place the declarer at a better advantage to increase the chances of making the contract – position the declarer to protect your honors/key suit.
  • Allowing you to show more hands on a lower level – keep all options open.
  • Make it clearer what your intentions are – straightforward is better, avoid either or.
  • Be frequent and easy to remember – easy and logical is better.
  • Possible to use it in more sequences – the more the better.
  • Do not disclose unnecessary information to opponents – sometimes less is more.

How to find out if the convention is good for you?

It takes a lot of experience to put together a comprehensive and effective system. We do not recommend putting a single convention in your system if you are not sure what it affects. Some consequences might not be clear at first sight. Some conventions work together as a whole and complement each other. It is better to play the system as it was written by a professional – avoid changing only parts of it.

Frequency

How often do you use this convention? Do you have to repeat it before every game, or does it come so often that you learn it by playing? Does your partner remember it? Do you risk a disaster if one of the players forgets?

Versatility 

Can you use the same convention in more sequences? Does the meaning correlate to your general bidding strategy? Do you have to sacrifice other useful bids to play the convention? Is it immune to doubles or overcalls? Do you have an escape plan if something goes wrong?

Effectivity

Do you reach an optimal result because of this convention? Do you spend memory capacity in proportion to the score gain? Does the convention have a logical structure? Is it easy to remember? Does the convention make your decisions easier and more precise?

We can divide conventions into several groups

Must play

Conventions that are generally used, come up frequently, and improve bidding significantly (transfers, splinters, relays). The investment in their learning is beneficial in proportion to the difficulty vs. the score improvement. Some conventions work together as a "full package" that solves the complete bidding (invitational jumps, limited inverted minors, 2NT as a Major raise).

List of "Must play" conventions

  • Stayman – looking for a 4-4 fit
  • Transfers – bidding a suit below the natural one
  • 1M-2NT showing a limited Major raise
  • 2 over 1 GF!
  • Splinter – showing a shortness
  • Relay bids – showing extra honor strength, i.e., gazzilli
  • Key card asking
  • 2-suiters in competitive bidding
  • Asking for a stopper in the opponent's suit or 4th suit GF
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For long-term partnerships

Some conventions are more difficult to remember, or you need more memory capacity to play them. They can be beneficial to play if they are practiced and played long-term to avoid unnecessary mistakes. There may be various alternatives that can lead to misunderstandings in occasional partnerships.

List of conventions for long-term partnerships

  • Transfers after 1♣
  • Optional minor BW
  • Exclusion BW
  • Value asking bids (Doroszewicz) after BW
  • Structured reverse bidding – 1♣-1♠-2♥
  • Escape bid
  • Complete Milan's system – may be used in groups: 1M with 2-level openings, 2♣ + 2NT opening, transfer Major raise + 2 over 1 sequences, 1♣/♦ may be played naturally, 1NT opening does not affect the rest of the system.
  • Leaping Michaels
  • Rubensohl
  • Sandwich 1NT & 2NT – (1X) - pass - (1Y) - 1NT/2NT/dbl
  • Milan's defense against 1♣ Precision
  • Milan's defense against 2♣ Precision
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Neutral

There are conventions that do not bring a long-term score improvement, but do not do any harm if you include them in the system. They may be fun to play, with no additional system change needed. They can be easily exchanged for a natural bidding. They may also produce different results depending on the strength of the field or the opponents. Most often, special 2 or 3-level openings.

List of "Neutral but fun" conventions

  • 2♦ Multi
  • Support double
  • Drury
  • 3NT opening as minor suit Gambling – preferably use 3NT as a Major suit Gambling
  • NAMYATS – 4♣/4♦ opening show ♥/♠ preempt – use natural preempts instead with 3NT Major Gambling
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Misused

Conventions that have a good purpose, but are wrongly described or not used to their full potential. Often, a description does not help in further decision-making or says nothing extra. 

List of "Misused" conventions

  • Cuebid – control showing slam bid
  • Michaels cuebids – 2-suiters that are not defined based on HCP or have wide range
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No added value

Some conventions solve some bidding problems but create others, or take bids that may be useful. They can work well in certain deals, but lose in others. There is no significant reason to play them because of the score or system improvement. 

List of "No added value" conventions

  • Jacoby 2NT with a 4+card fit – too specific
  • 2♦ opening as 18-19 HCP, balanced
  • Ogust – 2NT asking after weak 2 opening
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Try to avoid

These conventions do not improve your bidding. Although they might improve bidding with a certain type of hand, they will use bids that are more useful for other hands that are much harder to substitute. There are also conventions that need other conventions to solve the issues. Some conventions are against the general strategy of positioning. Altogether, they only make the system more difficult with no true long-term benefit.

List of "Try to avoid" conventions

  • Multi-Landy defense against a weak 1NT opening
  • Forcing 1NT including a 3-card Major fit with invitational strength
  • Bergen raises that are defined with HCP or the number of losers
  • 2NT as value asking after weak 2 opening
  • 2♦ showing both Majors after 1♣ opening
  • Gestham – 2-suiter overcall that uses 3♣ jump after 1M to show a specific 2-suiter
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